Instrukcja · Rozdział 13 z 13

13.0 Character Continuity (Advanced Game Only)

General Rule: A player may use any adventurer who survives a game of Deathmaze as one of his adventurers in a later game. The adventurer retains any magical items which he picked up in the first game, may acquire any non-magical weapons he desires (but may only carry two as before), and is considered to be cured of all Wounds. The adventurer's abilities and powers are also increased commensurate with the amount of treasure (measured in Bezants) and experience (measured in Experience Points) which he has accumulated.

13.1 How to Use Experience Points and Bezants

13.11 If at the end of a game, an adventurer has at least 75 Experience Points and 100 Bezants (or equivalent value in Gems), subtract these values from his Experience Points and Bezants totals. Then give the adventurer one additional point of ability. The Player may expend this ability point to:

  1. increase the adventurer's Wound Point Total by one, or
  2. give the adventurer skill with one weapon or increase the adventurer's skill with a weapon (from, for instance, "+1 Sword" to "+2 Sword"), thus increasing the adventurer's effectiveness in combat, or
  3. increase the adventurer's Magic Resistance by one (but Magic Resistance may not be increased above 5), or
  4. if the adventurer is a Thief, increase the Thief's Detrapping ability by one, or
  5. if the adventurer is a Wizard, give the Wizard a new spell.

Make the necessary changes on the Character Record to reflect the manner in which experience is expended.

13.12 If an adventurer has some multiple of 75 Experience Points and 100 Bezants, he may expend more than 75 Experience Points and 100 Bezants, gaining one point of experience for each 75 Experience Points and 100 Bezants expended.

13.2 Accumulated Bezants and Experience Points and Charmed Monsters

13.21 An adventurer is considered to leave the Bezants acquired on previous expeditions at home when he embarks on a new game of Deathmaze. Thus, if he survives, he may expend the Bezants he left at home as partial payment toward experience, but if he dies the Bezants are lost. Experience Points are also saved in this manner.

13.22 A monster charmed on one expedition is considered to wander off before the next expedition. He may not re-enter the Deathmaze with the adventurers.

Design Credits

  • Design and Development: Greg Costikyan
  • Physical Systems and Graphics: Redmond A. Simonsen
  • Rules Editing: Brad Hessel
  • Playtesting: Lee Christopherson, Steven List, Jerry Paulson, Bill Seligman, Glen Taylor
  • Production: David Engler, Rosalind Fruchtman, Ted Koller, Manfred F. Milkuhn, Michael Moore, Bob Ryer

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