Instrukcja · Rozdział 6 z 10
6.0 Unusual Features
General Rule: Some Rooms contain unusual features, either fountains, statues, or trap doors. A Room chit on which the symbol for a fountain, statue, or trap door is found contains that unusual feature.
After a party has dealt with any monsters that may be in a Room, the Player may have the party investigate any unusual feature there. The Player must delegate one adventurer, preferably a Thief, to investigate the feature. If they choose to ignore the unusual feature, it has no effect.
Cases:
6.1 Fountains
6.11 If a Player investigates a fountain, roll on the Fountain Table (see 6.15) to determine what effect the fountain has.
6.12 If the result on the Fountain Table in Poison, the water from the fountain is poisonous, and the adventurer who was delegated to investigate the fountain immediately suffers 1D3 Wounds.
6.13 If the result is Potion, the water from the fountain is a magical potion. Refer to the Treasure rules (see 9.0) to determine what effect the potion has. The party may take one dose of the potion with them. Additionally, the adventurer delegated to investigate the fountain immediately undergoes the effects of the potion.
6.14 If the result is Alcohol, the adventurer delegated to investigate the fountain is considered drunk. He will have a combat bonus of −2 for the remainder of the game (see Combat, 8.0).
6.15 Fountain Table (see charts and tables)
6.2 Statues
6.21 If the Player(s) investigate a statue, roll on the Statue Table (see 6.25) to determine what effect the statue has.
6.22 If the result on the Statue Table is Becomes Gargoyle, the statue turns into a living gargoyle when investigated. The statue is now a monster, and the players may negotiate or fight with it. The gargoyle may have a treasure, like any other monster.
6.23 If the result is Potion, a potion is hidden in the base of the statue. Refer to the Treasure rules (see 9.0) to determine the effects of the potion.
6.24 If the result is Gems, the statue's two eyes are gems which may be pried from the statue. Refer to the Treasure rules (see 9.0) to determine the value of the gems.
6.25 Statue Table (see charts and tables)
6.3 Trap Doors
6.31 If a Player investigates a trap door, refer to the Trap Door Table (see 6.35) to determine what the trap door hides.
6.32 If the result on the table is Room, the trap door leads to another Room immediately below the Room in which the door is situated. This Room automatically has no doors or unusual features, and no chit is drawn; roll normally to determine whether it contains monsters. (if it does, the monsters may have treasure).
6.33 If the result on the table is Type J Treasure, the trap door hides a Type J Treasure. See the Treasure rules (see 9.0).
6.34 If the result is Trap, the door hides a trap. Refer to the trap rules, (see 10.0).
6.35 Trap Door Table (see charts and tables)