Instrukcja · Rozdział 12 z 17

12.0 Gaining Experience Points

General Rule: Experience Points are gained by killing monsters in combat. These points may then be used at the end of the game to determine the winner of the game. In addition, Experience Points gained in one game may be spent to increase the abilities of characters when playing a campaign.

Procedure: To determine the number of Experience Points gained in a Combat, total the number of Wound Points the monsters had before combat began and multiply this number by six. Divide the resulting number by the number of characters who remain alive, rounding any fraction down; each living character receives this number of Experience Points. A running total of Experience Points gained is kept on the Character Record of each character. At the end of the game the Experience Points and treasure of the characters are compared to determine the winner (see 17.0). If a campaign is being played, the points may be spent to increase abilities.

Cases:

12.1 Charmed monsters do not gain Experience Points; the party characters gain all points earned.

12.2 At the end of a game, a character may spend 100 Experience Points and 100 Gold Marks (and/or Jewel equivalent) to increase one of his abilities by 1 point (see 17.5).

Subtract the Experience Points and Gold Marks spent from the total for that character on his Character Record. This expenditure allows 1 point of ability to be gained. More ability may be gained by spending 100 Experience Points and 100 Gold Marks for each point gained. A Player may expend this ability point to:

  1. increase the character's Wound Point total by one, or
  2. give the character skill with one weapon or increase the character's skill with a weapon (from, for instance, +1 Sword to +2 Sword), or
  3. increase the character's Resistance Value by one (Resistance Value may never be increased above 5), or
  4. increase the character's skill by one (either Detrap, Hellgate, Negotiation, or Magic Potential in one sun, but not Combat Bonus).

Make the necessary changes on the Character Record to reflect the manner in which Experience Points are expended.

12.3 At the end of a game, a character may spend 150 Experience Points and 150 Gold Marks (and/or Jewel equivalent) to increase his Combat Bonus by 1 point (see 17.5).

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