Oryginalna instrukcja

Tabele

Tabele i zestawienia z instrukcji.

4.2 Character Record

The record is a form with these fields, filled in in pencil for each character:

  • Name
  • Race
  • Wound Points
  • Magic Potential
  • Resistance Value
  • Combat Bonus
  • Weapons (two lines)
  • Weapon Skill (two lines)
  • Skills (two lines)
  • Spells (two lines)
  • Magic Items (two lines)
  • Gold Marks
  • Jewels
  • Experience Points

4.3 Hero Characteristics Chart

WP: Wound Points; MP: Magic Potential (Red/Yellow/Blue sun); RV: Resistance Value; CB: Combat Bonus.

Name Race WP MP RV CB Weapons Weapon Skill Skill
Almuric Human 8 1/1/2 2 3 Sword, Dagger +2 Sword 1 Hellgate
Alric Human 6 2/3/4 2 0 Sword, Throw Dagger None 1 Hellgate
Curvenol Human 5 5/5/5 1 0 Sword, Throw Dagger None 2 Hellgate
Dalmilandril Elf 5 3/4/5 3 2 Bow, Dagger +2 Bow +2 Negotiation
Dierdra Human 7 0/0/0 1 4 Hammer, Sword +1 Hammer 1 Hellgate
Eodred Human 6 3/4/5 2 0 Bow, Throw Dagger None 2 Hellgate
Gerudirr Dwarf 6 0/0/0 2 6 Ax, Dagger +3 Ax 1 Detrap
Gilith Elf 8 0/0/0 3 4 Bow, Dagger +2 Bow +2 Negotiation
Gislan Dwarf 10 4/4/4 3 4 Ax, Hammer +2 Ax 3 Detrap
Gwaigilion Elengal Elf 7 4/3/2 3 4 Bow, Dagger +2 Bow +1 Negotiation
Larraka Human 5 6/5/4 3 0 Bow, Dagger None 1 Hellgate
Linfalas Elf 9 0/0/0 2 5 Bow, Sword +2 Bow +3 Negotiation
Lord Dil Human 10 0/0/0 3 5 Sword, Dagger +2 Sword 2 Hellgate
Maytwist Elf 7 3/3/3 2 0 Throw Dagger, Bow +2 Bow +3 Negotiation
Paladin Glade Human 10 0/0/0 2 4 Sword, Throw Dagger +2 Sword 2 Hellgate
Raman Cronkevitch Demi-Cronk 9 0/0/0 3 4 Sword, Dagger +1 Sword 1 Detrap
Sliggoth Swamp Creature 8 1/2/3 2 4 Ax, Bow +1 Ax 1 Detrap
Stephen Paladin Human 10 0/0/0 2 5 Sword, Dagger +2 Sword 2 Hellgate
Theregond Human 8 4/3/2 2 1 Sword, Throw Dagger +3 Sword 3 Hellgate
Weldron Human 9 0/0/0 2 5 Sword, Bow +2 Sword 3 Hellgate
Wendolyn Human 7 4/3/2 2 1 Sword, Dagger +2 Dagger 4 Hellgate
Zareth Human 9 0/0/0 4 4 Sword, Throw Dagger +1 Sword 3 Hellgate
Zurik Dwarf 8 3/4/5 2 3 Ax, Dagger +2 Ax 3 Detrap

4.4 Magic Potential Table

Die Red Yellow Blue
1 0 0 0
2 0 0 0
3 2 1 0
4 0 1 2
5 1 1 1
6 2 2 2

6.7 Level Chart

Characteristic Level 1 Level 2 Level 3
Monster Wound +0 +2 +4
Monster Combat Bonus +0 +1 +3
Monster Negotiation Value +0 +1 +2
Number of Monsters ×1 ×1 ×2
Treasure Type +0 +1 +2
Experience Points ×1 ×1 ×2

7.1 Trap Table

Die Trap Type
1 Arrow
2 Poisoned Arrow
3 Poison Gas
4 Explosion
5 Flaming Oil
6 Roll Twice

8.2 Monster Characteristics Chart

RV: Resistance Value; NV: Negotiation Value. In the Treasure column, two letters separated by a slash mean the treasure type for a monster met in a room / the type for a wandering monster (see 14.0).

Monster Type RV NV Weapon Spells Treasure Special
Chimaera 2 7 – – I Firebreath
Cronk 1 9 – – E/B Stench
Demon 4 None – – D See 16.0
Dire Wolf 1 9 – – A –
Evil Hero 2 5 +1D6 Sword – J/C –
Evil Mage 3 3 Dagger Lt J/C –
Gargoyle 3 4 – – G –
Harpy 1 5 – – A –
Hydra 3 7 – – J See 15.6
Medusa 2 5 – – G Flesh/Stone
Minotaur 3 7 – – J/C –
Ogre 2 2 Hammer – J/E –
Orc 1 0 Sword – H/B –
Skeleton 1 9 – – F/A –
Troll 3 4 – – J Regenerate
Vampire 4 6 – – J Charm
Warg 1 6 – – A –
Wight 2 4 – – H –
Wraith 1 2 – – I/D –
X the Unknown 4 None Sword Lt L See 16.0

8.3 Room Monster Table

Roll 1D6 twice: the first die picks the row, the second the column.

First die Second die 1 2 3 4 5 6
1 Evil Mage Evil Hero Cronks: 1D6 Gargoyle Chimaera Medusa
2 Orcs: 1D3 Troll Vampire Harpies: 1D3+2 Ogre Minotaur
3 Dire Wolves: 1D6 Wight Wargs: 1D3 Evil Mage Evil Hero Cronks: 1D6+1
4 Gargoyles: 2 Chimaeras: 2 Medusa Orcs: 1D6+1 Hydra Vampire
5 Harpies: 1D6+2 Ogres: 2 Minotaur Dire Wolves: 1D6 Wights: 2 Wargs: 1D6
6 Skeletons: 1D3 Wraiths: 1D3 Skeletons: 1D6 Wraiths: 1D3+2 Troll Hydra

8.3 Wandering Monster Table

First die Second die 1-2 3-4 5-6
1 Evil Hero Evil Mage Chimaera
2 Gargoyle Medusa Orcs: 1D3
3 Troll Vampire Harpies: 1D3+2
4 Ogre Minotaur Dire Wolves: 1D6
5 Wight Wargs: 1D3 Wraiths: 1D3
6 Hydra Skeletons: 1D3 Cronks: 1D6

8.5 Negotiation Table

Die (2D6, modified) Result
6 or less Failure
7-9 Agreement
10 or more Intimidate

8.9 Bribery Table

Cross-index the Gold Marks offered (rows) with the strongest monster's Wound Points + Negotiation Value (columns). The party must roll the number shown or less on 1D6.

Gold Marks offered WP + NV 1-5 6-9 10-12 13-16 17-20 21+
20 4 2 1 1 0 0
40 4 3 2 1 1 0
60 5 4 2 2 1 1
80 6 5 4 2 2 1
100 6 6 4 3 2 1
150 6 6 5 4 3 2
200 6 6 6 4 4 2
300 6 6 6 5 4 3
400+ 6 6 6 5 5 4

9.9 Combat Results Table

Wound Points inflicted, by modified die total (die roll + Weapon Skill + Combat Bonus) and weapon.

Die Dagger Throw Dagger Bow Sword Hammer Ax Monsters
1-3 0 0 0 0 0 0 0
4 0 0 0 1 1 1 0
5 1 0 1 1 1 1 0
6-9 1 1 1 1 1 1 1
10 1 1 1 2 2 2 1
11 2 1 2 2 2 2 1
12 2 2 2 2 3 2 2
13 2 2 2 3 3 3 2
14 3 2 3 3 4 4 2
15 3 3 3 4 4 4 3
16 4 3 4 4 5 5 4
17+ 4 4 4 5 5 5 5

10.9 Spell Summary

C: Combat spell; NC: Non-combat spell; N: Negotiation spell; B: Bribery spell; S: Special spell.

Spell Code Cost Type
Charm Cm 3 C
Blast Bl 1 C
Explosion Ex 1 C
Lightning Lt 2 C
Sleep Sl 2 C
Redemption Rd 3 C
Magic Shield MS 2 C
Hesitate Hs 2 C
Cease Fire CF 3 C
Mental Attack MA 4 C
Lock Lk 1 NC
Mage Armor Mr 1 NC
Neutralize Poison NP 1 NC
Stone-Flesh SF 3 NC
Strength St 1 NC
Heal He 1 NC
Rejuvenate Rj 2 NC
Teleport Tl 3 NC
Thief Tf 1 NC
Oratory Or 1 N
Cow Cw 2 N
Daunt Dn 3 N
Sway Sw 1 B
Cajole Cj 2 B
Wrath of God WG 3 S
Resurrect Rs 5 S

13.9 Feature Table

Die Fountain Statue Trap Door Furniture Altar Artwork
1 Poison Medusa Trap Coffin Alloces Tapestry
2 Potion Jewels Trap Book Case Vassago Painting
3 Alcohol Medallion Room Desk Avnas Statue
4 Jewel Demon Room Bed Malthus Cut Glass
5 Water Talisman Pit Clavicord Leraje Icon
6 Blood X Hellgate Mirror Asmoday Manuscript

13.9 Mirror Table

Level Die Segments Away
1 1 3
2 2 4
2 3 5
3 4 6
3 5 7
3 6 8

14.9 Magic Item Table

The first roll picks the item type; the second roll picks the column's entry.

Type (1st roll) Die Weapon Armor Potion Talisman Medallion Ring
Weapon 1 Sword +1 Poison Mind Neut Poison Resist +1
Armor 2 Hammer +1 Strength Yellow Sun Potion Appra[isal] Resist +2
Potion 3 Axe +1 Strength Blue Sun Oratory Sleep
Talisman 4 Bow +2 Charm Person Red Sun Dexterity Neut Poison
Medallion 5 Dagger +2 Charm Monster All Suns Neut Poison Heal
Ring 6 Throw Dagger Roll Twice Healing Evil Strangling Resurrect

14.9 Jewel Table

Die (2D6) Value in Gold Marks
2 1
3 5
4 10
5 15
6 20
7 25
8 35
9 50
10 75
11 100
12 150

14.9 Weapon Table

Die Weapon Bonus
1 +1
2 +2
3 +2
4 +3
5 +3
6 Roll Twice

14.9 Treasure Table

Each entry reads chance : amount: roll 1D6; on a result up to the number before the colon, roll the die code after it for the amount (see 14.0).

Type Gold Marks Jewels Magic Items
A 0:0 0:0 0:0
B 6:1D6 0:0 0:0
C 6:3D6 0:0 1:1
D 1:3D6 1:1D3 0:0
E 2:1D6×10 2:1D6 2:1
F 3:1D6×5 3:1D3 1:1
G 6:3D6×5 3:1D6 2:1
H 6:2D6 1:1D3 1:1
I 6:1D6×5 2:1D6 2:1
J 6:1D6×20 2:1D6 3:1D3
K 6:2D6×20 3:1D6 3:1D3
L 6:3D6×20 4:1D6 4:1D3

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