Tabele i zestawienia z instrukcji.
4.2 Character Record
The record is a form with these fields, filled in in pencil for each character:
- Name
- Race
- Wound Points
- Magic Potential
- Resistance Value
- Combat Bonus
- Weapons (two lines)
- Weapon Skill (two lines)
- Skills (two lines)
- Spells (two lines)
- Magic Items (two lines)
- Gold Marks
- Jewels
- Experience Points
4.3 Hero Characteristics Chart
WP: Wound Points; MP: Magic Potential (Red/Yellow/Blue sun); RV: Resistance Value; CB: Combat Bonus.
| Name |
Race |
WP |
MP |
RV |
CB |
Weapons |
Weapon Skill |
Skill |
| Almuric |
Human |
8 |
1/1/2 |
2 |
3 |
Sword, Dagger |
+2 Sword |
1 Hellgate |
| Alric |
Human |
6 |
2/3/4 |
2 |
0 |
Sword, Throw Dagger |
None |
1 Hellgate |
| Curvenol |
Human |
5 |
5/5/5 |
1 |
0 |
Sword, Throw Dagger |
None |
2 Hellgate |
| Dalmilandril |
Elf |
5 |
3/4/5 |
3 |
2 |
Bow, Dagger |
+2 Bow |
+2 Negotiation |
| Dierdra |
Human |
7 |
0/0/0 |
1 |
4 |
Hammer, Sword |
+1 Hammer |
1 Hellgate |
| Eodred |
Human |
6 |
3/4/5 |
2 |
0 |
Bow, Throw Dagger |
None |
2 Hellgate |
| Gerudirr |
Dwarf |
6 |
0/0/0 |
2 |
6 |
Ax, Dagger |
+3 Ax |
1 Detrap |
| Gilith |
Elf |
8 |
0/0/0 |
3 |
4 |
Bow, Dagger |
+2 Bow |
+2 Negotiation |
| Gislan |
Dwarf |
10 |
4/4/4 |
3 |
4 |
Ax, Hammer |
+2 Ax |
3 Detrap |
| Gwaigilion Elengal |
Elf |
7 |
4/3/2 |
3 |
4 |
Bow, Dagger |
+2 Bow |
+1 Negotiation |
| Larraka |
Human |
5 |
6/5/4 |
3 |
0 |
Bow, Dagger |
None |
1 Hellgate |
| Linfalas |
Elf |
9 |
0/0/0 |
2 |
5 |
Bow, Sword |
+2 Bow |
+3 Negotiation |
| Lord Dil |
Human |
10 |
0/0/0 |
3 |
5 |
Sword, Dagger |
+2 Sword |
2 Hellgate |
| Maytwist |
Elf |
7 |
3/3/3 |
2 |
0 |
Throw Dagger, Bow |
+2 Bow |
+3 Negotiation |
| Paladin Glade |
Human |
10 |
0/0/0 |
2 |
4 |
Sword, Throw Dagger |
+2 Sword |
2 Hellgate |
| Raman Cronkevitch |
Demi-Cronk |
9 |
0/0/0 |
3 |
4 |
Sword, Dagger |
+1 Sword |
1 Detrap |
| Sliggoth |
Swamp Creature |
8 |
1/2/3 |
2 |
4 |
Ax, Bow |
+1 Ax |
1 Detrap |
| Stephen Paladin |
Human |
10 |
0/0/0 |
2 |
5 |
Sword, Dagger |
+2 Sword |
2 Hellgate |
| Theregond |
Human |
8 |
4/3/2 |
2 |
1 |
Sword, Throw Dagger |
+3 Sword |
3 Hellgate |
| Weldron |
Human |
9 |
0/0/0 |
2 |
5 |
Sword, Bow |
+2 Sword |
3 Hellgate |
| Wendolyn |
Human |
7 |
4/3/2 |
2 |
1 |
Sword, Dagger |
+2 Dagger |
4 Hellgate |
| Zareth |
Human |
9 |
0/0/0 |
4 |
4 |
Sword, Throw Dagger |
+1 Sword |
3 Hellgate |
| Zurik |
Dwarf |
8 |
3/4/5 |
2 |
3 |
Ax, Dagger |
+2 Ax |
3 Detrap |
4.4 Magic Potential Table
| Die |
Red |
Yellow |
Blue |
| 1 |
0 |
0 |
0 |
| 2 |
0 |
0 |
0 |
| 3 |
2 |
1 |
0 |
| 4 |
0 |
1 |
2 |
| 5 |
1 |
1 |
1 |
| 6 |
2 |
2 |
2 |
6.7 Level Chart
| Characteristic |
Level 1 |
Level 2 |
Level 3 |
| Monster Wound |
+0 |
+2 |
+4 |
| Monster Combat Bonus |
+0 |
+1 |
+3 |
| Monster Negotiation Value |
+0 |
+1 |
+2 |
| Number of Monsters |
×1 |
×1 |
×2 |
| Treasure Type |
+0 |
+1 |
+2 |
| Experience Points |
×1 |
×1 |
×2 |
7.1 Trap Table
| Die |
Trap Type |
| 1 |
Arrow |
| 2 |
Poisoned Arrow |
| 3 |
Poison Gas |
| 4 |
Explosion |
| 5 |
Flaming Oil |
| 6 |
Roll Twice |
8.2 Monster Characteristics Chart
RV: Resistance Value; NV: Negotiation Value. In the Treasure column, two letters separated by a slash mean the treasure type for a monster met in a room / the type for a wandering monster (see 14.0).
| Monster Type |
RV |
NV |
Weapon |
Spells |
Treasure |
Special |
| Chimaera |
2 |
7 |
– |
– |
I |
Firebreath |
| Cronk |
1 |
9 |
– |
– |
E/B |
Stench |
| Demon |
4 |
None |
– |
– |
D |
See 16.0 |
| Dire Wolf |
1 |
9 |
– |
– |
A |
– |
| Evil Hero |
2 |
5 |
+1D6 Sword |
– |
J/C |
– |
| Evil Mage |
3 |
3 |
Dagger |
Lt |
J/C |
– |
| Gargoyle |
3 |
4 |
– |
– |
G |
– |
| Harpy |
1 |
5 |
– |
– |
A |
– |
| Hydra |
3 |
7 |
– |
– |
J |
See 15.6 |
| Medusa |
2 |
5 |
– |
– |
G |
Flesh/Stone |
| Minotaur |
3 |
7 |
– |
– |
J/C |
– |
| Ogre |
2 |
2 |
Hammer |
– |
J/E |
– |
| Orc |
1 |
0 |
Sword |
– |
H/B |
– |
| Skeleton |
1 |
9 |
– |
– |
F/A |
– |
| Troll |
3 |
4 |
– |
– |
J |
Regenerate |
| Vampire |
4 |
6 |
– |
– |
J |
Charm |
| Warg |
1 |
6 |
– |
– |
A |
– |
| Wight |
2 |
4 |
– |
– |
H |
– |
| Wraith |
1 |
2 |
– |
– |
I/D |
– |
| X the Unknown |
4 |
None |
Sword |
Lt |
L |
See 16.0 |
8.3 Room Monster Table
Roll 1D6 twice: the first die picks the row, the second the column.
| First die |
Second die 1 |
2 |
3 |
4 |
5 |
6 |
| 1 |
Evil Mage |
Evil Hero |
Cronks: 1D6 |
Gargoyle |
Chimaera |
Medusa |
| 2 |
Orcs: 1D3 |
Troll |
Vampire |
Harpies: 1D3+2 |
Ogre |
Minotaur |
| 3 |
Dire Wolves: 1D6 |
Wight |
Wargs: 1D3 |
Evil Mage |
Evil Hero |
Cronks: 1D6+1 |
| 4 |
Gargoyles: 2 |
Chimaeras: 2 |
Medusa |
Orcs: 1D6+1 |
Hydra |
Vampire |
| 5 |
Harpies: 1D6+2 |
Ogres: 2 |
Minotaur |
Dire Wolves: 1D6 |
Wights: 2 |
Wargs: 1D6 |
| 6 |
Skeletons: 1D3 |
Wraiths: 1D3 |
Skeletons: 1D6 |
Wraiths: 1D3+2 |
Troll |
Hydra |
8.3 Wandering Monster Table
| First die |
Second die 1-2 |
3-4 |
5-6 |
| 1 |
Evil Hero |
Evil Mage |
Chimaera |
| 2 |
Gargoyle |
Medusa |
Orcs: 1D3 |
| 3 |
Troll |
Vampire |
Harpies: 1D3+2 |
| 4 |
Ogre |
Minotaur |
Dire Wolves: 1D6 |
| 5 |
Wight |
Wargs: 1D3 |
Wraiths: 1D3 |
| 6 |
Hydra |
Skeletons: 1D3 |
Cronks: 1D6 |
8.5 Negotiation Table
| Die (2D6, modified) |
Result |
| 6 or less |
Failure |
| 7-9 |
Agreement |
| 10 or more |
Intimidate |
8.9 Bribery Table
Cross-index the Gold Marks offered (rows) with the strongest monster's Wound Points + Negotiation Value (columns). The party must roll the number shown or less on 1D6.
| Gold Marks offered |
WP + NV 1-5 |
6-9 |
10-12 |
13-16 |
17-20 |
21+ |
| 20 |
4 |
2 |
1 |
1 |
0 |
0 |
| 40 |
4 |
3 |
2 |
1 |
1 |
0 |
| 60 |
5 |
4 |
2 |
2 |
1 |
1 |
| 80 |
6 |
5 |
4 |
2 |
2 |
1 |
| 100 |
6 |
6 |
4 |
3 |
2 |
1 |
| 150 |
6 |
6 |
5 |
4 |
3 |
2 |
| 200 |
6 |
6 |
6 |
4 |
4 |
2 |
| 300 |
6 |
6 |
6 |
5 |
4 |
3 |
| 400+ |
6 |
6 |
6 |
5 |
5 |
4 |
9.9 Combat Results Table
Wound Points inflicted, by modified die total (die roll + Weapon Skill + Combat Bonus) and weapon.
| Die |
Dagger |
Throw Dagger |
Bow |
Sword |
Hammer |
Ax |
Monsters |
| 1-3 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
| 4 |
0 |
0 |
0 |
1 |
1 |
1 |
0 |
| 5 |
1 |
0 |
1 |
1 |
1 |
1 |
0 |
| 6-9 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
| 10 |
1 |
1 |
1 |
2 |
2 |
2 |
1 |
| 11 |
2 |
1 |
2 |
2 |
2 |
2 |
1 |
| 12 |
2 |
2 |
2 |
2 |
3 |
2 |
2 |
| 13 |
2 |
2 |
2 |
3 |
3 |
3 |
2 |
| 14 |
3 |
2 |
3 |
3 |
4 |
4 |
2 |
| 15 |
3 |
3 |
3 |
4 |
4 |
4 |
3 |
| 16 |
4 |
3 |
4 |
4 |
5 |
5 |
4 |
| 17+ |
4 |
4 |
4 |
5 |
5 |
5 |
5 |
10.9 Spell Summary
C: Combat spell; NC: Non-combat spell; N: Negotiation spell; B: Bribery spell; S: Special spell.
| Spell |
Code |
Cost |
Type |
| Charm |
Cm |
3 |
C |
| Blast |
Bl |
1 |
C |
| Explosion |
Ex |
1 |
C |
| Lightning |
Lt |
2 |
C |
| Sleep |
Sl |
2 |
C |
| Redemption |
Rd |
3 |
C |
| Magic Shield |
MS |
2 |
C |
| Hesitate |
Hs |
2 |
C |
| Cease Fire |
CF |
3 |
C |
| Mental Attack |
MA |
4 |
C |
| Lock |
Lk |
1 |
NC |
| Mage Armor |
Mr |
1 |
NC |
| Neutralize Poison |
NP |
1 |
NC |
| Stone-Flesh |
SF |
3 |
NC |
| Strength |
St |
1 |
NC |
| Heal |
He |
1 |
NC |
| Rejuvenate |
Rj |
2 |
NC |
| Teleport |
Tl |
3 |
NC |
| Thief |
Tf |
1 |
NC |
| Oratory |
Or |
1 |
N |
| Cow |
Cw |
2 |
N |
| Daunt |
Dn |
3 |
N |
| Sway |
Sw |
1 |
B |
| Cajole |
Cj |
2 |
B |
| Wrath of God |
WG |
3 |
S |
| Resurrect |
Rs |
5 |
S |
13.9 Feature Table
| Die |
Fountain |
Statue |
Trap Door |
Furniture |
Altar |
Artwork |
| 1 |
Poison |
Medusa |
Trap |
Coffin |
Alloces |
Tapestry |
| 2 |
Potion |
Jewels |
Trap |
Book Case |
Vassago |
Painting |
| 3 |
Alcohol |
Medallion |
Room |
Desk |
Avnas |
Statue |
| 4 |
Jewel |
Demon |
Room |
Bed |
Malthus |
Cut Glass |
| 5 |
Water |
Talisman |
Pit |
Clavicord |
Leraje |
Icon |
| 6 |
Blood |
X |
Hellgate |
Mirror |
Asmoday |
Manuscript |
13.9 Mirror Table
| Level |
Die |
Segments Away |
| 1 |
1 |
3 |
| 2 |
2 |
4 |
| 2 |
3 |
5 |
| 3 |
4 |
6 |
| 3 |
5 |
7 |
| 3 |
6 |
8 |
14.9 Magic Item Table
The first roll picks the item type; the second roll picks the column's entry.
| Type (1st roll) |
Die |
Weapon |
Armor |
Potion |
Talisman |
Medallion |
Ring |
| Weapon |
1 |
Sword |
+1 |
Poison |
Mind |
Neut Poison |
Resist +1 |
| Armor |
2 |
Hammer |
+1 |
Strength |
Yellow Sun |
Potion Appra[isal] |
Resist +2 |
| Potion |
3 |
Axe |
+1 |
Strength |
Blue Sun |
Oratory |
Sleep |
| Talisman |
4 |
Bow |
+2 |
Charm Person |
Red Sun |
Dexterity |
Neut Poison |
| Medallion |
5 |
Dagger |
+2 |
Charm Monster |
All Suns |
Neut Poison |
Heal |
| Ring |
6 |
Throw Dagger |
Roll Twice |
Healing |
Evil |
Strangling |
Resurrect |
14.9 Jewel Table
| Die (2D6) |
Value in Gold Marks |
| 2 |
1 |
| 3 |
5 |
| 4 |
10 |
| 5 |
15 |
| 6 |
20 |
| 7 |
25 |
| 8 |
35 |
| 9 |
50 |
| 10 |
75 |
| 11 |
100 |
| 12 |
150 |
14.9 Weapon Table
| Die |
Weapon Bonus |
| 1 |
+1 |
| 2 |
+2 |
| 3 |
+2 |
| 4 |
+3 |
| 5 |
+3 |
| 6 |
Roll Twice |
14.9 Treasure Table
Each entry reads chance : amount: roll 1D6; on a result up to the number before the colon, roll the die code after it for the amount (see 14.0).
| Type |
Gold Marks |
Jewels |
Magic Items |
| A |
0:0 |
0:0 |
0:0 |
| B |
6:1D6 |
0:0 |
0:0 |
| C |
6:3D6 |
0:0 |
1:1 |
| D |
1:3D6 |
1:1D3 |
0:0 |
| E |
2:1D6×10 |
2:1D6 |
2:1 |
| F |
3:1D6×5 |
3:1D3 |
1:1 |
| G |
6:3D6×5 |
3:1D6 |
2:1 |
| H |
6:2D6 |
1:1D3 |
1:1 |
| I |
6:1D6×5 |
2:1D6 |
2:1 |
| J |
6:1D6×20 |
2:1D6 |
3:1D3 |
| K |
6:2D6×20 |
3:1D6 |
3:1D3 |
| L |
6:3D6×20 |
4:1D6 |
4:1D3 |