Instrukcja · Rozdział 17 z 17

17.0 Victory Conditions

General Rule: There are two types of victory: team victory and character victory. In order for the team, meaning the characters as a group, to win, the Hellgate must be found and destroyed, and at least one of the characters must make it back out of the Citadel alive (to tell the world). It may take more than one game for the party to win. In order for a character to win, he must get out of the Citadel alive, have gained at least 100 Experience Points, and gained at least 100 Gold Marks value in gold or jewels. If more than one character fulfills these victory conditions, then the character with the greatest total amount of Experience Points, jewels and Gold Marks is the winner. Ties are possible. In any given game, the party may decide to leave the Citadel before the Hellgate is found and destroyed. In this case, team victory is impossible. In order to exit the Citadel (and thus the game), the party must get back to the first level and exit from the original segment which connects to the Gateway of Evil.

Procedure: The party enters the Citadel and looks for the Hellgate. If they decide at some point during play that they will be killed before they find it, they have the option to leave. Should they exit before they have found and destroyed the Hellgate, then the game may continue. The players may reenter the Citadel after being cured of all wounds. If the game is begun again in the same session, the previously explored segments are left as is; if begun later, the players should restart the maze from scratch (thus, the game may be played until the Hellgate is found and destroyed, even though it may take more than one evening of play). Each time the characters leave the Citadel, they should check for character victory.

Cases:

17.1 The Gold Marks and jewels acquired by a character in a previous game are left at home when he reenters the Citadel.

Thus, if he survives, he may expend the Gold Marks and jewels left at home as partial payment towards acquiring new abilities (see 12.2). If he dies, the money is lost. Experience Points are handled the same way.

17.2 A charmed monster in one game is considered to wander off before the party reenters the Citadel.

17.3 Should the party exit the Citadel without destroying the Hellgate, when they reenter they may add characters to the party to bring the party total back up to six.

Characters killed may thus be replaced. It is up to the players to decide whether the new characters will be Heroes or Initiates, but an equal balance of both should be maintained, if possible. Previously killed characters are ineligible (of course) to reenter the Citadel.

17.4 Before reentering the Citadel a character may choose new weapons (never more than two may be taken in), if he desires.

17.5 There is a six month lapse in time (Earth equivalent) between games, which will eventually affect the characters abilities.

The number of Experience Points needed to increase a character's abilities (see 12.0) is increased by 10% after the third time he has exited the Citadel. It increases by 10% each time thereafter. Thus, characters in effect "age" and progress at a slower rate.

Design Credits

  • Game Design and Development: Eric Smith
  • Physical Systems and Graphics: Redmond A. Simonsen
  • Original Game System Design: Greg Costikyan and Redmond A. Simonsen
  • Rules Editor: Brad Hessel
  • Design Assistance: Justin Leites and Matt Ruff
  • Playtesters: Doug Barton, Steve Brandies, Dale Greer, Bernard Gunther, Elizabeth Hailey, Justin Leites, Mark Lund, Eric Ristad, Clayton Smith, Anthony Stanford
  • Production: Rosalind Fruchtman, Ted Koller, Manfred F. Milkuhn, Michael Moore, Bob Ryer

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