Instrukcja · Rozdział 2 z 17
2.0 Equipment
General Rule: Citadel of Blood consists of a rules booklet and 200 die-cut counters. Three six-sided dice are needed in order to play the game. These are provided in the boxed edition of the game, but not in the subscription version.
Cases:
2.1 Player's construct the game's playing surface with room and corridor chits as they explore the Citadel.
The chits are back-printed with corridors and rooms, and the players place these chits adjacent to each other, like dominos, to construct the Citadel. Each chit, and each area adjacent to a previously-placed chit where a chit may be placed, is referred to as a Segment of the Citadel.
2.2 The playing pieces represent the various rooms and corridors of the Citadel, the monsters, heroes, and other life forms that guard or assault it.
Sample monster unit (front). A monster counter shows, clockwise from the top: the Number of Dice Rolled for Wound Points; the Number Added to Die Roll; the Monster Name (printed vertically); the Monster Symbol (a portrait); the Weapon (the letter "W", if the monster is armed); and the Combat Bonus (the number at the left). A counter reading 5W 1+4 therefore has a Combat Bonus of 5, carries a weapon, and rolls 1 die + 4 for Wound Points (see 3.2).
Typical room segment and typical corridor segment are the two sides of the segment chits. A room segment has a doorway. Some room segments have corridors printed on them.
Summary of unit types.
Monsters (counter values are Combat Bonus (with W if armed), then Wound Point dice code, as printed):
| Monster | Counter | Monster | Counter |
|---|---|---|---|
| X the Unknown | 5W 1+6 | Evil Mage | 4W 1+3 |
| Harpy | 0 ½+0 | Evil Hero | 5W 1+4 |
| Cronk | 4 1+1 | Gargoyle | 9 3+1 |
| Chimaera | 7 2+2 | Medusa | 2 2+0 |
| Troll | 6 2+3 | Vampire | 11 3+0 |
| Orc | 3W 1+0 | Ogre | 5 1+2 |
| Minotaur | 10 2+4 | Dire Wolf | 1 ½+1 |
| Demon | 5 1+2 | Wight | 6 2+0 |
| Warg | 3 ½+2 | Hydra | 0 2+3 |
| Skeleton | 2 1+1 | Wraith | 3 1+3 |
Characters: Hero, Initiate.
Other counters: Party, Gateway of Evil, Hellgate.
Room features: Fountain, Furniture, Statue, Altar, Trap Door, Artwork, Mirror, Staircase.
2.3 The rules are designed to allow the players to easily modify them and invent their own.
Players are encouraged to modify these rules to suit their own taste. It should also be noted that this style of game makes it impossible to cover every question which will arise during play. Players should use common sense or a die-roll to settle disputes.