Instrukcja · Rozdział 15 z 17

15.0 Monster Special Abilities

General Rule: Certain monsters have special abilities which they use during combat with the party.

Cases:

15.1 Cronks have a stench which may sicken a character.

When the party begins to fight a cronk or group of cronks, each party member must undergo a Resistance Check. A character which fails is sickened and has his Combat Bonus reduced by 2 during combat with the cronks. The effects wear off once combat is over.

15.2 Each time a Chimaera attacks a character, he will breathe flames at the character, in addition to attacking him normally.

The character undergoes a Resistance Check, and if he fails, he suffers one Wound from the flames (in addition to other wounds inflicted by the Chimaera's regular attack).

15.3 A Medusa may turn a character she attacks to stone.

Each time the Medusa attacks a character, roll 1D6. If a 6 is rolled, the Medusa has turned the character to stone. Remove the counter from the party's march order. At the end of combat, a character which knows the spell Stone-Flesh may revive the character. If there is no character who knows the spell, the affected character is dead.

15.4 At the end of every third Monster Combat Phase after he is first wounded, a Troll may regenerate one Wound Point (he may not gain more than he started with).

15.5 A Vampire will attempt to Charm the character he is attacking, during the first two Monster Combat Phases (only).

The charm behaves as if it were a Charm spell but the Vampire does not expend Wound Points to cast it. If the character fails his Resistance Check, he is charmed and is placed in the first row of the monster march order. The charm may be broken by the Vampire dying or by a Redemption Spell. While charmed the character may not cast spells but he must attack the party. Wounds inflicted on the character during combat are retained when the charm is broken.

15.6 Each Wound Point inflicted on a Hydra will increase its Combat Bonus by one point.

The increase takes place immediately. Thus, as the hydra suffers wounds, its ability to attack is increased. Once all its Wound Points are gone the hydra is dead.

15.7 Evil Mages (including X the Unknown) know one spell, Lightning, which they will cast every Monster Combat Phase unless doing so would cause the mage to die.

Use the procedures in 9.3 to determine the target of the spell.

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